Team:
Solo Project
Core Gameplay:
Platforming
Stealth and Shooting Action
Find Keycard
Level Design
From 2D layouts to building the level in Unreal
Blueprint Scripting:
Main game mechanics
Level Assets:
Assets made in Blender for level design and main characters blaster weapon
Cinematics:
Cutscenes and general use of sequences
Audio Design:
Full orchestral score. SFX implementation.
Platform: PC
Game Engine: Unreal
Genre: First Person Shooter
Time Frame: 2 weeks
First person - slice your enemies - action game. You are an extraterrestial arriving to the planet LJN-35X with a mission to find the artifact known as Cutting Edge. Embark on a journey beyond the jungles and inside the temple fighting the Son's of Alberich and deadly floating pirahna's on your way. A concept of a game made with cheeky B-movie passion at heart.
Platform: PC
Game Engine: Unreal
Genre: First Person Action
Time Frame: 2 weeks
Core Gameplay:
Platforming
Run n Slice
Stealth or Full-on Rambo
Team:
1 Designer
1 Programmer
Audio Design:
Symphonic orchestral
plus synthesizers score. Audio triggers. Voice acting for Alberich and Title. SFX implementation.
Art/Animation/
VFX:
Hand, pirahnna, shuriken, sword, level assets in Blender
Level Design:
From 2D sketches to
3D tempel and cave assets plus putting it all together.
Blueprint Scripting:
Rapid prototyping, movement, animation. Level Triggers
Cinematics:
Cutscenes and general use of sequences
Core Gameplay:
Stealth
Level Design:
3D Assets in Blender,
and turned sketches into finished level in unreal. Caves in landscape.
Audio Design:
Full orchestral score. SFX implementation.
Cinematics:
Narrative through cinematics and music
Platform: PC
Game Engine: Unreal
Genre: Third person stealth
Time Frame: 2 weeks
Team:
2 Designers
Platform: PC, Unity WebGL
Game Engine: Unity
Genre: 3D third person platformer
Time Frame: 1 week
Core Gameplay:
Platforming
Team:
2 Designers
Level Design:
3D Blockout
in Probuilder
C# Scripting:
General purpose designer, modular cannon implementation
Audio Design:
Fun loving, humoristic, brass band music inspired by Donkey Kong Country.
UI:
Event/Message systems.
Art:
Water shaders,
2D UI illustration of Bong Bong
Core Gameplay:
Move by swinging arms
Avoid patrolling drones
VR Puzzle solving
Team:
15 Designers
23 Artists
Level Designer:
3D Blockout
in Probuilder and asset implementation
Platform: PC, VR
Game Engine: Unity
Genre: Non-violent VR-game
Time Frame: 6 weeks
Core Gameplay:
Swipe screen to explore
Touch Pickup/combine objects
Team:
2 Designers
2 Artists
Platform: Mobile Mac/Android
Game Engine: Unity
Genre: Puzzle Game
Time Frame: 4 weeks
Lead Designer:
Idea, design, and puzzles integration
UI:
Overall event systems, implementation of art assets
Gameplay Systems: Playmaker visual scripting Finite State Machines
Audio Design:
Full orchestral score, and sfx implementation.
Team:
3 Designers
3 Artists
Core Gameplay:
Shoot and bomb
Avoid obstacles
Level Design:
Implementing level 2D tilemaps
Art, Animation and VFX:
2D animated dinos inside cave system. Particle FX.
Gameplay systems:
Camera system and boss state machines. Sfx implementation.
Platform: PC
Game Engine: Unity
Genre: 2D singleplayer
or co-op shoot em up
Time Frame: 2 weeks
Team:
Solo Project
Core Gameplay:
GDScript:
Systems design,
actors principle for inheritance, modular design.
Audio Design:
Full orchestral score. Audio systems. SFX implementation.
Art, Animation and VFX:
Character animations, Tiles
VFX
Narrative Design:
Concept and Story
UI:
Message/Event system.
Layout and Animations.
Platform: PC
Game Engine: Godot Engine
Genre: Platformer Metroidvania
Time Frame: 6 Months and Still Going
Core Gameplay:
Platforming
Shoot music intervals
Use WWI Weapons
Team:
Solo Project
Platform: PC
Game Engine: Godot Engine
Genre: 2D Retro Platformer
Time Frame: 5 months
GDScript:
Systems design,
actors principle for inheritance, modular design.
Audio Design:
Full orchestral score. Audio systems. SFX implementation.
Art, Animation and VFX:
Character animations, Tiles
VFX
Narrative Design:
Concept and Story
UI:
Message/Event system.
Layout and Animations.