Games

Pretty Shore

A beach resort tycoon game where your goal is to make a successful beach by keeping your visitors happy and making sure no one drowns.The sun-kissed beaches of Scuba awaits you! Roll out your towls, drench yourselves in sun oil and enjoy your stay at our beautiful resort! Pretty Shore is a beach resort tycoon game all about building the beach of your dreams.



Platform: PC

Game Engine: Unreal

Genre: Tycoon Simulator

Time Frame: 7 weeks



Nominated at Swedish Game Awards 2021!

Best Technical Execution

Best Design Execution

Best Audio Execution

Core Gameplay:

Sandbox building

Beach and Life guard management

Team:

3 Designers

3 Programmers

4 Artists

My contributions:

Game Design:

Rapid prototyping,  helped with UI, layout, GDD, and ideation

Level block-out assets and Animation:

Blockout assets,

Animation states implementation

Audio Design:

Full salsa band score, with hit songs of various Latin/Cuban styles, ie, Salsa, Bozza etc. Sfx implementation.

Art:

Blender model, textured, rigged, animated, and implemented.

Yes, a shark.

Sheep Herdle


Sheep Herdle is a childrens 3D adventure platformer where you play as a dog herding sheep. Choose a colour for your dog and then start searching for all runaway sheep. Are the sheep running the wrong way? Just bark at them to scare them into ball form and push them wherever you want, or just play some football with them.

Platform: PC

Game Engine: Unreal

Genre: Casual Children's Game

Time Frame: 4 weeks



Core Gameplay:

Sheep herding

Platforming

Puzzles

Team:

3 Designers

2 Programmers

Blueprint Scripting:

Rapid prototyping, sheep shape game mechanics. Gameplay Feel.

Audio Design:

Symphonic orchestral

score. Music manager, crossfade triggers, and SFX implementation.

Art/Animation/

VFX:

Sheep models, rigged in Blender. Niagara VFX, walls, smoke clouds, and 2D sprites.

My contributions:

Galacto Force

Sidescrolling action space shooter. You are a cadet working for Galacto Force. Your mission is to rid this planet of the aliens main military bases and make way for the colonizers. Earn cash through raids to buy more weapons to help your quest at the Galacto Force Frigate and sooth your gathering doubts of your mission through inebriation and denial.

Team:

Solo Project

Core Gameplay:

Fly and shoot

Earn points with credits from killing aliens

Find and bomb enemy bases

C# Scripting:

Systems design,

actors principle for inheritance,

C# events/ delegates

Audio Design:

Full orchestral score. SFX implementation.

Art, Animation and VFX:

Pixel art for tiles, characters,

props, and poofs. HDR explosion fx.

UI:

Message/Event system.

Layout and Animations.

My contributions:

Platform: PC

Game Engine: Unity

Genre: Sidescrolling 2D Space Shooter

Time Frame: 2 weeks



Arv

Explore a haunted mansion with a dark past. A horror mystery with strong emphasize on audio visual sensory experience awaits the player willing to delve deeper into what happened inside this creepy chateau. Are you the person escaping or embracing the madness from within?

Platform: PC, Unity WebGL

Game Engine: Unity

Genre: Horror Game

Time Frame: 3 weeks



Core Gameplay:

Interact with objects

Find clues to progress

Scary audio/visual cues

Team:

3 Designers

My contributions:

Level Design:

3D Blockout

in Probuilder

C# Scripting:

Systems designer and general purpose functionality

Narrative Design:

Story and clues

Audio Design:

Full orchestral creepy score cues for crossfades. Audio trigger systems for audio, footstep sounds etc.

UI:

Event/Message systems.

Art:

3D "scary" model

in Probuilder.

2D textures and art.

D.A.V.E.'s Odyssey

Point and click puzzle game, you are D.A.V.E. (Droid Assistance Vehicle Explorer), a droid unit, who has to uncover the mystery aboard the Dolphin X space cruiser. D.A.V.E must reroute lasers through each location in a challenging, comedic, point and click adventure in space to restore the ship’s power, and ultimately discover the mystery of the space cruiser Dolphin X.

Platform: PC

Game Engine: Unity

Genre: Point and Click Puzzle Game

Time Frame: 2 weeks



Core Gameplay:

Laser rerouting to open doors

Narrative through ship dialogue

Team:

3 Designers

3 Programmers

4 Artists

My contributions:

C# Scripting:

Helper, "generic button", do all system.

Music manager.

UI:

Map and End Credits Roll

Audio Design:

Full orchestral score, SFX creation and implementation

Deliverone

A third-person, delivery, dogfighting game where the player needs to deliver packages quickly and safely to various customers. While transporting goods between skyscrapers in the futuristic city of Botham, the player has to protect their cargo from incoming enemy fire while still living up to the customer’s extremely high delivery time expectations.

Platform: PC

Game Engine: Unity

Genre: Flight Delivery Game

Time Frame: 2 weeks



Core Gameplay:

Find and Deliver packages

Dogfighting

Avoid package getting destroyed

Team:

3 Designers

3 Programmers

3 Artists

My contributions:

Audio Designer:

Full orchestral score and SFX design. 

C# Scripting:

Music manager crossfade systems and triggers. SFX implementation.

Game Design:

Ideation

Adventure in King Caries Land

Platform: PC Steam

Game Engine: Godot Engine

Genre: Classic 2D Platformer

Time Frame: 8 months



Core Gameplay:

Platforming

Survival

Get all accessories!

Team:

Solo Project

My contributions:

GDscript:

Programmed systems from scratch and through learning

Steam:

Gone through the whole trip from prototype to full release on steam

Audio Design:

Full orchestral meets chip tune score, SFX implementation

Art, Animation and VFX:

Traditional frame by frame character cell animation, particle FX, backgrounds, and tiles

Narrative Design:

Story telling through 

tooth fairy's clues within the game

A cute hand-drawn retro platformer for big kids about a lonely tooth who has to save the tooth fairy from the evil King Caries and find out a horrible truth!


This game is that dream of solo developers, to make, release a game on their own onto Steam and believe they can succeed(they usually don't).

A fantastic ride, but, also a tough hard learning of  the truth of being a yet another platformer creator. However, I am proud of having tried my very best at it, so go buy and play the game, if you dare!


The soundtrack is, as one youtuber put it:


"what an amazing soundtrack for a crappy game"




Are you willing to find out just how crappy it is?


A retro platformer inspired by platformers of old!