Platform: PC
Game Engine: Unreal
Genre: Tycoon Simulator
Time Frame: 7 weeks
Core Gameplay:
Sandbox building
Beach and Life guard management
Team:
3 Designers
3 Programmers
4 Artists
Game Design:
Rapid prototyping, helped with UI, layout, GDD, and ideation
Level block-out assets and Animation:
Blockout assets,
Animation states implementation
Audio Design:
Full salsa band score, with hit songs of various Latin/Cuban styles, ie, Salsa, Bozza etc. Sfx implementation.
Art:
Blender model, textured, rigged, animated, and implemented.
Yes, a shark.
Platform: PC
Game Engine: Unreal
Genre: Casual Children's Game
Time Frame: 4 weeks
Core Gameplay:
Sheep herding
Platforming
Puzzles
Team:
3 Designers
2 Programmers
Blueprint Scripting:
Rapid prototyping, sheep shape game mechanics. Gameplay Feel.
Audio Design:
Symphonic orchestral
score. Music manager, crossfade triggers, and SFX implementation.
Art/Animation/
VFX:
Sheep models, rigged in Blender. Niagara VFX, walls, smoke clouds, and 2D sprites.
Sidescrolling action space shooter. You are a cadet working for Galacto Force. Your mission is to rid this planet of the aliens main military bases and make way for the colonizers. Earn cash through raids to buy more weapons to help your quest at the Galacto Force Frigate and sooth your gathering doubts of your mission through inebriation and denial.
Team:
Solo Project
Core Gameplay:
Fly and shoot
Earn points with credits from killing aliens
Find and bomb enemy bases
C# Scripting:
Systems design,
actors principle for inheritance,
C# events/ delegates
Audio Design:
Full orchestral score. SFX implementation.
Art, Animation and VFX:
Pixel art for tiles, characters,
props, and poofs. HDR explosion fx.
UI:
Message/Event system.
Layout and Animations.
Platform: PC
Game Engine: Unity
Genre: Sidescrolling 2D Space Shooter
Time Frame: 2 weeks
Platform: PC, Unity WebGL
Game Engine: Unity
Genre: Horror Game
Time Frame: 3 weeks
Core Gameplay:
Interact with objects
Find clues to progress
Scary audio/visual cues
Team:
3 Designers
Level Design:
3D Blockout
in Probuilder
C# Scripting:
Systems designer and general purpose functionality
Narrative Design:
Story and clues
Audio Design:
Full orchestral creepy score cues for crossfades. Audio trigger systems for audio, footstep sounds etc.
UI:
Event/Message systems.
Art:
3D "scary" model
in Probuilder.
2D textures and art.
Point and click puzzle game, you are D.A.V.E. (Droid Assistance Vehicle Explorer), a droid unit, who has to uncover the mystery aboard the Dolphin X space cruiser. D.A.V.E must reroute lasers through each location in a challenging, comedic, point and click adventure in space to restore the ship’s power, and ultimately discover the mystery of the space cruiser Dolphin X.
Platform: PC
Game Engine: Unity
Genre: Point and Click Puzzle Game
Time Frame: 2 weeks
Core Gameplay:
Laser rerouting to open doors
Narrative through ship dialogue
Team:
3 Designers
3 Programmers
4 Artists
C# Scripting:
Helper, "generic button", do all system.
Music manager.
UI:
Map and End Credits Roll
Audio Design:
Full orchestral score, SFX creation and implementation
Platform: PC
Game Engine: Unity
Genre: Flight Delivery Game
Time Frame: 2 weeks
Core Gameplay:
Find and Deliver packages
Dogfighting
Avoid package getting destroyed
Team:
3 Designers
3 Programmers
3 Artists
Audio Designer:
Full orchestral score and SFX design.
C# Scripting:
Music manager crossfade systems and triggers. SFX implementation.
Game Design:
Ideation
Platform: PC Steam
Game Engine: Godot Engine
Genre: Classic 2D Platformer
Time Frame: 8 months
Core Gameplay:
Platforming
Survival
Get all accessories!
Team:
Solo Project
GDscript:
Programmed systems from scratch and through learning
Steam:
Gone through the whole trip from prototype to full release on steam
Audio Design:
Full orchestral meets chip tune score, SFX implementation
Art, Animation and VFX:
Traditional frame by frame character cell animation, particle FX, backgrounds, and tiles
Narrative Design:
Story telling through
tooth fairy's clues within the game
A cute hand-drawn retro platformer for big kids about a lonely tooth who has to save the tooth fairy from the evil King Caries and find out a horrible truth!
A fantastic ride, but, also a tough hard learning of the truth of being a yet another platformer creator. However, I am proud of having tried my very best at it, so go buy and play the game, if you dare!
"what an amazing soundtrack for a crappy game"